Light is what makes the world visible to us. When light falls on an object, the object reflects it, and this reflected light reaching our eyes lets us see things. This chapter explores two key behaviours of light: reflection and refraction. You will study how light bounces off surfaces, especially spherical mirrors, and how it bends when it passes from one transparent medium into another. You will learn about concave and convex mirrors, the laws of reflection, the mirror formula, and magnification. Then you will move on to refraction, Snell's law, refractive index, and spherical lenses. You will also learn the lens formula, magnification by lenses, and the power of a lens. These concepts explain many everyday observations, from the image in a rear-view mirror to why a pencil looks bent in water. Understanding them builds a strong foundation for further study of optics.
What you'll learn
1State the laws of reflection and apply them to plane and spherical mirrors.
2Describe the properties of concave and convex mirrors and locate images using ray diagrams.
3Use the mirror formula and magnification formula to solve numerical problems.
4Explain refraction of light and state Snell's law.
5Define refractive index and relate it to the speed of light in a medium.
6Distinguish between convex and concave lenses and describe image formation by each.
7Apply the lens formula and magnification formula to lenses.
8Define power of a lens and use the relation P = 1/f.
Chapter at a glance
01Chapter Overview
02Reflection of Light and Laws of Reflection
03Spherical Mirrors and Mirror Formula
04Refraction of Light and Snell's Law
05Lenses and Lens Formula Applications
Detailed chapter notes
01
Reflection of Light and Laws of Reflection
When light falls on a polished surface like a mirror, it bounces back. This phenomenon is called reflection. The laws of reflection state that the angle of incidence is equal to the angle of reflection, and the incident ray, the normal at the point of incidence, and the reflected ray all lie in the same plane. These laws hold for all reflecting surfaces, including curved ones. A plane mirror forms a virtual, erect image of the same size as the object, located as far behind the mirror as the object is in front. The image is also laterally inverted, meaning left and right are swapped.
Angle of incidence (i) = Angle of reflection (r)
Incident ray, normal, and reflected ray are coplanar
Plane mirror imagevirtual, erect, same size, laterally inverted
02
Spherical Mirrors: Concave and Convex
A spherical mirror is a part of a sphere whose reflecting surface is curved. If the reflecting surface curves inwards, it is a concave mirror; if it curves outwards, it is a convex mirror. Important terms include the pole (P), the centre of curvature (C), the radius of curvature (R), the principal axis, the principal focus (F), and the focal length (f). For mirrors with small apertures, the radius of curvature is twice the focal length: R = 2f. Concave mirrors can form real or virtual images depending on the object's position, while convex mirrors always form virtual, erect, diminished images.
Image Formation by Spherical Mirrors and Ray Diagrams
The nature, position, and size of the image formed by a spherical mirror depend on the object's position relative to the pole, focus, and centre of curvature. For a concave mirror, when the object is beyond C, the image is real, inverted, and diminished; at C, it is real, inverted, and of the same size; between C and F, it is real, inverted, and enlarged; at F, no image is formed; and between P and F, the image is virtual, erect, and enlarged. For a convex mirror, the image is always virtual, erect, and diminished, regardless of the object's position. Ray diagrams use two rays: one parallel to the principal axis and one through the focus or centre of curvature.
Concave mirrorobject beyond C → image between F and C, real, inverted, diminished
Concave mirrorobject between P and F → image behind mirror, virtual, erect, enlarged
Convex mirrorimage always between P and F, virtual, erect, diminished
04
Mirror Formula and Magnification
The mirror formula relates the object distance (u), image distance (v), and focal length (f): 1/v + 1/u = 1/f. It is valid for all spherical mirrors and all object positions. The New Cartesian Sign Convention must be used: distances measured to the right of the pole are positive, to the left are negative; heights above the principal axis are positive, below are negative. Magnification (m) is the ratio of the image height (h′) to the object height (h): m = h′/h = –v/u. A negative magnification indicates a real image, while a positive magnification indicates a virtual image.
Mirror formula1/v + 1/u = 1/f
Magnificationm = h′/h = –v/u
Sign conventiondistances to the left of pole are negative, to the right positive
05
Refraction of Light and Snell's Law
Refraction is the change in direction of light when it travels obliquely from one transparent medium to another. This happens because the speed of light differs in different media. When light goes from a rarer to a denser medium, it bends towards the normal; from denser to rarer, it bends away from the normal. The laws of refraction state that the incident ray, refracted ray, and normal all lie in the same plane, and the ratio of the sine of the angle of incidence to the sine of the angle of refraction is constant for a given pair of media and a given colour of light. This is Snell's law: sin i / sin r = constant.
Refractionbending of light due to change in speed
Snell's lawsin i / sin r = constant
Rarer to denserbends towards normal; denser to rarer: bends away from normal
06
Refractive Index
The constant in Snell's law is called the refractive index of the second medium with respect to the first. It is also defined as the ratio of the speed of light in the first medium to that in the second medium. The absolute refractive index of a medium is the ratio of the speed of light in vacuum (or air) to the speed of light in the medium: n = c/v. A higher refractive index means the medium is optically denser and light travels slower in it. The refractive index of water is 1.33, crown glass is 1.52, and diamond is 2.42. Optical density is not the same as mass density.
Refractive index n = c/v (absolute)
n21 = v1/v2 (relative)
Higher n means optically denser medium
07
Spherical Lenses: Convex and Concave
A lens is a transparent material bound by two surfaces, at least one of which is spherical. A convex lens is thicker in the middle and converges light rays; it is also called a converging lens. A concave lens is thicker at the edges and diverges light rays; it is called a diverging lens. Key terms include the optical centre (O), centres of curvature (C1 and C2), principal axis, principal focus (F1 and F2), and focal length (f). A ray passing through the optical centre goes undeviated. For a convex lens, the image can be real or virtual depending on object position; for a concave lens, the image is always virtual, erect, and diminished.
Convex lensconverging, thicker at middle
Concave lensdiverging, thicker at edges
Ray through optical centre passes without deviation
08
Lens Formula, Magnification, and Power
The lens formula relates object distance (u), image distance (v), and focal length (f): 1/v – 1/u = 1/f. It is valid for all spherical lenses. Magnification by a lens is m = h′/h = v/u. The power of a lens is the reciprocal of its focal length: P = 1/f, where f is in metres. The SI unit of power is the dioptre (D). A convex lens has positive power, and a concave lens has negative power. When multiple thin lenses are in contact, their powers add algebraically: P = P1 + P2 + P3 + …
Lens formula1/v – 1/u = 1/f
Magnificationm = h′/h = v/u
PowerP = 1/f, unit dioptre (D)
Convex lenspositive power; concave lens: negative power
Want the complete chapter resources?Topic notes, quizzes and flashcards for Light – Reflection and Refraction.
According to the law of reflection, the angle of incidence is always equal to:
Aangle of refraction
Bangle of reflection
Cangle of deviation
Dcritical angle
Show answer
Answer: (B) angle of reflection
The first law of reflection states that the angle of incidence equals the angle of reflection, both measured from the normal to the reflecting surface.
Question 02
When light reflects from a smooth, polished surface, the type of reflection that occurs is:
ADiffuse reflection
BRegular reflection
CRefraction
DDispersion
Show answer
Answer: (B) Regular reflection
A smooth, polished surface causes regular (specular) reflection where all parallel rays reflect in the same direction, forming clear images.
Question 03
The normal to a reflecting surface is defined as:
AA line parallel to the surface
BA line perpendicular to the reflecting surface
CA line at 45° to the surface
DThe incident ray itself
Show answer
Answer: (B) A line perpendicular to the reflecting surface
The normal is an imaginary line drawn perpendicular to the reflecting surface at the point of incidence, used as reference for measuring angles.
Question 04
If a light ray hits a mirror at an angle of incidence of 35°, what will be the angle of reflection?
A35°
B55°
C70°
D90°
Show answer
Answer: (A) 35°
By the law of reflection, angle of incidence = angle of reflection. Therefore, if angle of incidence is 35°, angle of reflection is also 35°.
Question 05
Which of the following surfaces will produce diffuse reflection?
AMirror
BCalm water surface
CRough, unpolished surface
DPolished metal plate
Show answer
Answer: (C) Rough, unpolished surface
Rough and unpolished surfaces scatter light in different directions due to irregularities, producing diffuse reflection which allows us to see objects from different angles.
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What is the difference between a concave and a convex mirror?
A concave mirror has its reflecting surface curved inwards, like the inside of a spoon. It can form real or virtual images depending on the object's position. A convex mirror has its reflecting surface curved outwards, like the back of a spoon. It always forms a virtual, erect, and diminished image, and has a wider field of view.
What is the mirror formula?
The mirror formula is 1/v + 1/u = 1/f, where u is the object distance, v is the image distance, and f is the focal length. It applies to all spherical mirrors and all positions of the object, provided the New Cartesian Sign Convention is used.
Why does light bend when it enters water from air?
Light bends because its speed changes when it passes from one medium to another. Air is optically rarer than water, so light travels faster in air. When it enters water, it slows down and bends towards the normal. This bending is called refraction.
What is refractive index?
The refractive index of a medium is the ratio of the speed of light in vacuum (or air) to the speed of light in that medium. It is denoted by n. For example, the refractive index of water is 1.33, meaning light travels 1.33 times faster in air than in water.
What is the power of a lens?
The power of a lens is the reciprocal of its focal length in metres: P = 1/f. It is measured in dioptres (D). A convex lens has positive power, and a concave lens has negative power. For example, a lens of focal length 0.5 m has power +2.0 D.
What is the difference between a real and a virtual image?
A real image is formed when light rays actually converge at a point. It can be obtained on a screen and is usually inverted. A virtual image is formed when light rays only appear to diverge from a point. It cannot be obtained on a screen and is usually erect.